PROPOSED RULES FOR RAPIER COMBAT IN THE SCA
Version 4, 12 December 1998
Comments to: Don Giovanni
di Fiamma, Deputy Society Marshal, Rapier
CORPORATE RULES
FOR RAPIER COMBAT IN THE SOCIETY FOR CREATIVE ANACHRONISM, INCORPORATED
INTRODUCTION
These rules set fundamental standards
for rapier combat in the SCA. They are designed to allow use by the Kingdoms
of the Society as basic rules, to which Kingdom-specific preferences (such as
the weapons used) can be added. In keeping with Corpora, Kingdoms retain the
right to add rules which establish more restrictive standards. All fighters
and marshals are responsible for knowing these rules, as well as the additional
rules of their Kingdom.
Rules are designed to promote safe
rapier combat in the Society. However, no matter how clear or accurate, rules
cannot replace common sense, good judgment, and concern for the participants.
If a question arises when applying these standards, choose the answer that promotes
the greatest degree of safety for all participants.
CONVENTIONS
- GENERAL INFORMATION
- Rapier Combat shall be conducted
in accordance with the Rules of the Lists of the SCA, Inc., these rules,
and such further rules as are established by the Kingdoms.
- All combatants, prior to every
combat or practice, shall insure their equipment is safe, in good working
order and has been inspected by a member of the Kingdom Marshallate authorized
to inspect rapier gear.
- At interkingdom events, for
any given Kingdom's tourney, guest combatants shall meet SCA standards
for protective gear, but shall comply with whatever weapons standards
are being used by the host kingdom for that tourney.
- Unless otherwise directed
by Kingdom Law, the Crown's representative upon the field and in all matters
dealing with Rapier Combat is the Earl Marshal, then the Kingdom Rapier
Marshal, then, by delegation, members of the Kingdom Rapier Marshallate.
- BEHAVIOR ON THE FIELD
- All fighters shall obey the
commands of the marshals overseeing the field, or be removed from the
field and subject to subsequent disciplinary action.
- Disagreements with the marshals
overseeing the field shall be resolved through the established mechanisms
outlined in the Marshallate Procedures of the SCA, Inc.
- Each fighter shall maintain
control over his or her temper and behavior at all times.
- Striking an opponent with
excessive force, or with deliberate intent to injure, is forbidden.
- Upon hearing the call of "HOLD"
all fighting shall immediately stop. The fighters shall freeze, check
for hazards in their immediate vicinity, and then assume a non-threatening
position with their weapons pointed away from their opponents.
- Conduct obstructive of normal
rapier combat, such as consistent ignoring of blows, deliberate misuse
of the rules (such as calling HOLD whenever pressed), or the like, is
forbidden.
- USE OF WEAPONS AND PARRYING DEVICES
- Blows will be struck by: thrusting
with the point of the blade (thrust); sliding the edge of the blade by
drawing (draw cut) or pushing (push cut); or by placing the tip of the
blade upon, and then drawing it across an opponent (tip cut).
- Chopping or hacking blows
are never permitted. Fast circular movements (such as moulinets) may,
however, be used to deliver tip cuts, or to place a blade for a draw or
push cut.
- Parrying devices may be used
to move, deflect, or immobilize an opponent's weapon or parrying device,
so long as such use does not endanger the safety of the combatants.
- Striking an opponent with
any part of a weapon or parrying device not approved for that purpose
is prohibited.
- ACKNOWLEDGEMENT OF BLOWS
- In judging blows, all fighters
are presumed to be wearing common civil attire of the period, not armor.
- Tourneys may be held which
define areas of the body as if armored, and to what degree, so long as
all the participants are made aware of these special conditions prior
to the start of combat.
- In rapier combat, blows will
be counted as though they were struck with a real rapier, extremely sharp
on point and edge. Any blow that would have penetrated the skin shall
be counted a good blow. Any blow that strikes a mask, helm or gorget shall
be counted as though it struck flesh. Kingdoms shall not alter this standard.
- A good thrust to the
- head,
- neck,
- torso
- inner groin (to the fighter's
hand width down the inner limb), or
- armpit (to the fighter's
inner hand width down the limb)
shall be judged incapacitating,
rendering the fighter incapable of further combat. Draw cuts to these
locations shall be judged incapacitating. Tip cuts may be considered incapacitating
to any or all of these regions, as Kingdoms see fit.
- A good blow to the arm will
disable the arm. A good blow to the hand shall render the hand useless;
Kingdoms may decide whether the arm above the incapacitated hand may be
used to parry.
- A good blow to the foot or
leg will disable the leg. The fighter must then fight kneeling, sitting,
or standing on one leg.
- Parries may be performed with
weapons, parrying devices, the gloved hand, or any other part of the body.
Though the gloved hand may be used to parry, it shall not be used to push,
grasp or strike an opponent.
- Fighters may choose to grasp,
rather than parry, heavier types of blades (i.e, schlagers and fiberglass-bundle
blades). If the blade that is grasped moves or twists in the grasping
hand, that hand is deemed disabled. Grasping techniques shall be used
only to immobilize a blade, not to bend it or wrest it from the opponent's
grip.
- If an effective blow is thrown
before, or on, the same moment as an event that would stop a fight (a
"HOLD" being called, the fighter being "killed" himself, etc.), the blow
shall count. If the blow is thrown after the hold, killing blow, or other
event, it shall not count.
WEAPONS AND PARRYING DEVICES
- Sharp points, edges or corners
are not allowed anywhere on any equipment.
- All equipment must be able to
safely withstand combat stresses.
- Equipment that is likely to break
a blade or damage other equipment is prohibited. Any equipment that has small
rigid openings large enough to admit a rapier tip will not be used against
fencing-type blades, as defined in this section (e.g., small holes in bell
guards, small openings in cage or swept hilts, any design which has acute
angles where a blade could easily be wedged and bent). Knuckle bows are NOT
considered unsafe for use with fencing-type blades.
- BLADES:
- The following types of blades
are used:
- "Fencing type" rapiers:
- Foils
- Epees
- Doublewide epees
- "Heavier type" rapiers:
- Oval bladed schlagers
- Diamond bladed schlagers
- Del Tin Practice Rapiers
- Fiberglass blades
- Dagger blades:
- flexidaggers
- fiberglass rods
- rattan
- non-rigid plastics
- All are subject to the following:
- Any rapier of a given
blade type may be used against any other rapier of that same type,
but NOT against rapiers of the other type. Daggers may be used against
either type of rapier blade.
- Steel blades must be manufactured
by commercial suppliers. Artisans desiring an exception must apply
to the Deputy Society Marshal for Rapier Combat and will be considered
on a case-by-case basis.
- Steel blades will not
be altered by grinding, cutting, heating, hammering, or other actions
that could significantly alter their temper, flexibility or durability.
Normal combat stresses and blade care do not violate this rule. Exceptions
are:
- The tang of the weapon
may be altered.
- Heavier-type blades
may be shortened so long as it does not make them too stiff.
- All steel blades must
be reasonably flexible. Rigid steel "parrying-only" daggers such as
those made from cut down blades will not be allowed.
- If doubt exists about
the weapon's flexibility, an acceptable field test is: Hold weapon
parallel to the ground, supporting handle against table or bench
if necessary. Hang a 3 ounce weight just behind the tip. If the
blade flexes visibly (more than 1/4 inch <6 mm> ), the blade
is sufficently flexible.
- Except as below, all blade
ends must be capped with rubber, plastic, or leather.
- Tips will have a flat
striking surface of at least 1/2 inch (13mm) diameter.
- Tips must be firmly
taped or glued in place. The tip must be of a color contrasting
with the blade so that the tip's absence is readily apparent.
If tape is used, it must contrast with both blade and tip.
- Tips on rattan daggers
shall provide progressively resistant "give", by a 1" (2.5 cm)
diameter head which compresses without allowing contact with the
rigid tip of the weapon.
- Non rigid plastic
daggers, if used, must provide progressive "give" by virtue of
the material used.
- Any blade with kinks,
sharp bends, or cracks shall not be used. Steel blades that develop
these defects cannot be repaired and must be retired. Fencing type
rapiers or flexidaggers with "S" curves shall not be used unless they
can be properly re-curved.
- Weapons may use a hand
guard such as a cup hilt, swept hilt or quillons and knucklebow. The
ends of quillons must be blunt.
- Orthopedic (or "Pistol")
grips will not be used unless the fighter has approval for medical
reasons, supported by documentation from their health care provider.
- PARRYING DEVICES:
- Solid parrying devices will
be made of sturdy, lightweight materials, resistant to breakage and splintering.
- Soft, non-rigid devices such
as cloaks may be made of cloth, foam, leather and similar materials. They
may be weighted with soft material such as rope or rolled cloth; they
shall not be weighted with any rigid material, nor with materials which
are heavy enough to turn the device into a flail or impact weapon.
- Devices that would predictably
cause entangling of an opponent, or their equipment, are not allowed.
- Offensive bucklers and throwing
weapons will be considered non-standard devices. These devices must be
approved on a case by case basis in accordance with rules established
by each kingdom's Rapier Marshallate. An opponent may decline to face
non-standard devices without forfeiting a bout.
- Offensive bucklers and thrown
weapons shall be made of soft flexible materials such as cloth, tape,
foam and golf tubes.
- PROJECTILE WEAPONS: Kingdoms may
permit combat archery or mock-gunnery gear to be used in rapier combat, as
long as safety standards for those arts are met. They shall be treated as
non-standard weapons, as discussed in "Parrying Devices", above.
PROTECTIVE GEAR
- In order of increasing resistance:
- Abrasion-resistant material:
material that will withstand normal combat stresses (such as being snagged
by an unbroken blade) without tearing. Examples include, but are not limited
to:
- broadcloth
- a single layer of heavy
poplin cloth (35% cotton, 65% polyester; "trigger" cloth)
- sweat pants
- woven knit tights or lycra/spandex
mix tights.
Nylon pantyhose and cotton gauze
shirts are examples of unacceptable materials.
- Puncture-resistant material:
any fabric or combination of fabrics that will predictably withstand puncture.
Examples include, but are not limited to:
- Four-ounce (2 mm) leather;
- four layers of heavy poplin
cloth;
- ballistic nylon rated
to at least 550 Newtons;
- commercial fencing clothing
rated to at least 550 Newtons.
Kevlar is not an acceptable
material, as it degrades rapidly. These materials need only be tested
at the marshall's discretion; all other materials must be tested the first
time new gear is used, or if no marshal on the field knows a given piece
of gear to have been tested.
- Acceptable field inspections
shall deliver a consistent force. Tests known to be acceptable include:
- Cloth or garment manufacturer's
commercial certification that a fabric is rated to 550N. (Documentation
must be available at the time of inspection.)
- Use of 550N garment
punch test devices, manufactured by sources acceptable to the
Deputy Society Marshal for Rapier Combat. Such a device shall
be used in accordance with its' instructions.
- Use of a drop test
device which delivers a force, on dropping, of 4 joules. An example
is a dull, flat 5/32" (4 mm) metal rod mounted on a 1.4 kg weight
and dropped down a guide tube from 30cm (1 foot) onto the fabric
sample. The sample must be held firm over a 4" diameter can or
frame by rubber band or clamp when the drop test is applied.
- Use of a flat-broken
_foil_ blade to thrust against the material. To conduct this test,
lay the material to be tested on firm ground or penetrable material
(not hardpacked dirt, concrete, or similarly hard surfaces). Holding
the broken blade in both hands, punch the material four times,
increasing the force each time. After each punch, examine the
material.
- For all tests, if the
material in question has been completely penetrated, or penetrated
in more than one layer, it fails. If only the top layer has been damaged,
then it passes.
- Rigid Material: puncture-resistant
material that will not significantly flex, spread apart, or deform under
pressure of 12 Kg applied repeatedly to any single point. Examples of
rigid material are:
- 22 gauge stainless steel
(0.8 mm)
- 20 gauge mild steel (1.0
mm)
- 16 gauge aluminum, copper,
or brass (1.6 mm)
- one layer of heavy leather
(8 ounce, 4 mm)
- The following are the Society
norms for protective gear. Kingdoms enacting more stringent standards shall
weigh the benefits of more rigorous penetration coverage against the risks
of heat illness, exhaustion, and stroke due to heavier or more confining gear.
- HEAD AND NECK:
- The front and top of the
head must be covered by rigid material to below the jaw line and behind
the ears. Standard 12 kg fencing masks are known to meet this standard.
If built to this standard, fencing helms are also acceptable.
- The face must be covered
by either 12 kilogram mesh (e.g, a standard fencing mask) or perforated
metal. Such metal must not have holes larger than 1/8" (3 mm) in diameter,
with a minimum offset of 3/16" (5 mm) and shall also meet the definition
of rigid material.
- Masks and helms must be
secured to the fighter, so that they cannot be easily removed or dislodged
during combat. The combination of snug fit and the spring-tongue in
a conventional fencing mask is NOT sufficient, by itself, to secure
the mask to the fighter.
- Both modern fencing masks
and rapier helms, when inspected, shall comply with the rigid material
standard, provisions on facial coverage, and shall show no evidence
of impending failure (e.g, rust which weakens the metal involved,
dents or other defects which spread open mesh, broken weld points,
etc). If there is concern about the face mesh of a modern fencing
mask, it should be tested using a standard commercial 12kg mask punch.
Marshals doing the testing shall be trained in the use of the punch.
The Kingdom Rapier Marshals may elect to designate certain deputies
to administer such testing.
- The rest of the head and
neck must be covered by at least puncture resistant material. If heavier-type
rapiers are being used, additional throat protection is required;
it shall consist of rigid material, as noted above, covering the entire
throat, and shall be backed by either puncture resistant material
(as a hood), one quarter inch (1/4") (6 mm) of open-cell foam, or
their equivalents. The cervical vertebrae shall also be protected
by rigid material, provided by some combination of gorget, helm, and/or
hood insert.
- TORSO AND OTHER KILLING ZONES
- The entire torso (the
chest, back, abdomen, groin, and sides up to and including the armpits)
must be covered with puncture-resistant material.
- Acceptable minimum armpit
coverage is provided by a triangle extending from the armpit seam,
covering the lower half of the sleeve at the seam, and extending down
the inner/under arm, one-third the distance to the fighter's elbow.
- Male fighters shall wear
rigid groin protection. Any ventilation holes large enough to admit
a broken blade must be covered from the outside with at least puncture-resistant
material. Female fighters shall wear puncture resistant groin protection.
- ARMS AND LEGS
- Hands shall be protected
by gloves, made of abrasion resistant material, that overlap any sleeve
openings as below. Feet shall be protected by boots, shoes, or sandals,
comprised of at least abrasion-resistant material.
- Abrasion-resistant material
is required on arms (save as noted above for armpits), legs, and any
area not otherwise mentioned in these rules.
- No skin shall be bared.
There shall be sufficient overlap between separate pieces of protective
clothing, regardless of the fighter's stance or movements, that the
minimum protection for that body area be preserved.
MARSHALLING CONCERNS IN RAPIER
COMBAT
- AUTHORIZATIONS: Competence in
other SCA combat styles does not automatically mean competence in rapier.
Separate warrants and authorizations in rapier combat are required.
- BROKEN BLADES: Marshals and fighters
shall pay special attention for missing tips or broken blades.
- CLOAKS: When cloaks are used,
"HOLD" should be called if the cloak becomes tangled about either fighter,
or about one of the weapons such that the weapon cannot be withdrawn. "HOLD"
need not be called if the cloak is merely near the face, deflecting a weapon
(assuming that the Kingdom rules allow use of the cloak for more than simple
blocking or deflection), loosely wrapping over, or weighting down the blade.
- BLADE GRASPING: If a heavy bladed
rapier has been grasped by an opponent, "HOLD" shall be called if wrestling
about the blade occurs.
- EXCESSIVE IMPACT: Combat in the
Society poses risks to the participant. This recognition, however, does not
excuse fighters from exercising control of their techniques. If a fighter
throws blows which force their opponent to retire from the field, from a real
injury (even one which only causes brief incapacitation), the marshal responsible
for the field shall take such steps as are appropriate to stop the problem
from recurring.
- MELEE: Melee combats present special
challenges to all involved. Society norms are as below:
- In melees, fighters are engaged
with all opponents immediately upon the call to lay on.
- Fighters may strike any opponent
with any legal blow if they are within the 180 degree arc of the opponent's
front. A fighter who approaches an opponent from behind shall not deliver
a blow until he is within that frontal arc. A fighter may never strike
an opponent from behind.
- Killing from behind is allowed
if it has been announced beforehand. The Society norm for "death from
behind" in melees shall be: If a melee scenario allows killing from behind,
a fighter does so by laying the rapier blade over the opponent's shoulder,
to at least a third of the blade, while calling "Dead, my lord" (or other
short, courteous phrases) in a loud, clear voice. Reaching around the
neck is forbidden. The opponent will be deemed "killed" from the instant
the blade touches his shoulder and shall not attempt to spin, duck or
dodge away. Note: If death from behind is not allowed in a given melee,
a fighter who deliberately ignores an attacker behind them, or repeatedly
manouvers to keep their back to an attacker (thereby preventing any attack
on them) may be considered misuse of the rules and obstructive behavior.
- In special scenario melees
(e.g., bridge or town battles), additional restrictions may be imposed
by the marshals as needed.
- MINORS: The minimum age for training
and authorization in rapier combat is 14. When fighters under the age of 18
undertake training and authorization, the Kingdom Rapier Marshal (or his designated
representatives) shall ensure that the minor's parent or legal guardian has
observed rapier combat, is aware of the risk of injury inherent in this martial
art, and has signed a statement explicitly acknowledging the above.
- EXPERIMENTAL WEAPONS: Before any
new weapon or technique can be used in Society Rapier Combat, a test plan
must be submitted to and approved by the Deputy Society Marshal for Rapier
Combat. This plan shall describe:
- the new weapon or technique
- specifics of materials used
and construction of the weapon (as appropriate)
- the proposed uses of the new
weapon or technique
- all restrictions that will
be imposed during the experimental period
- how long the test period will
be.
It is the prerogative of the Kingdom
Rapier Marshals, subject to the above, and to approval of their Earl Marshals,
to allow testing of new weapons or techniques within a kingdom. Testing means
the weapon or technique may be used at fighter practice, tourneys, and in
small melees after all combatants and marshals have been informed the weapon
or technique is being tested and that it is not approved for general SCA use.
All combatants and marshals must consent to the use of the weapon or technique
before combat begins. If any of the marshals or combatants object to the use
of the weapon or technique, it may not be used.
At regular intervals the Kingdom
Rapier Marshal shall report to their Earl Marshal, and the Deputy Society
Marshal, on the progress and results of the experiment. At the end of the
test period the Kingdom Rapier Marshal will provide the Deputy Society Marshal
with a test summary, to include a list of injuries that resulted from the
use of the weapon or technique, and any concerns from fighters and marshals
arising from the testing. The Deputy Society Marshal, after consultation with
the Kingdom Rapier Marshals, shall determine if the weapon or technique seems
suitable for SCA Rapier Combat. He shall then report to the Society Marshal
for final adjudication.
- PERIODIC TESTING OF PROTECTIVE
GEAR: Kingdoms shall require all gear to have been formally tested (including
fabric and mask tests, as appropriate) at least once every two years. Compliance
is the responsibility of the individual fighter. Any protective gear may be
formally tested if there is concern that the gear may have lost protective
ability due to age, wear and tear, or other factors.
- UNFORESEEN SITUATIONS: Should
a situation arise not explicitly covered by Corporate or Kingdom rapier combat
rules, the marshals should NOT assume that the situation is forbidden or inappropriate.
Again: However, no matter how clear or accurate, rules cannot replace common
sense, good judgment, and concern for the participants.
PROPOSED RULES FOR RAPIER COMBAT IN THE SCA
Version 4, 12 December 1998